Where there was nothing

Software programmer Eddie Symons works all day coding elaborate and complex realities for video games (currently working on the 25th anniversary Pacman game, sssh!), lost in his own headphone world, to a soundtrack of indie-rock and broken electronica. Going home in the evening, he creates a different kind of submersive environment, an equally enthralling and engaging framework.

As Bovaflux his music is a beautiful hybrid sound, clearly influenced by intricate melody and structure, as much as it is based on complex beat programming, yet still retaining a simple elegance on the surface, easily allowing you to become deeply entrenched in the music, discovering more and more detail upon each further listen. Aquatic and fluid dub bass lines underpin lurching slow hip-hop inspired beats, rising surges of digital atmospherics and subtle flowing melodies.

Over the past few years Bovaflux has self-released several different projects with his own Struktur and [d]-tached record labels ("high on aesthetic principle and disciplined with a selection of 6 excellent electronic constructions" Boomkat. "Several acres ahead of the pack" igloomag.com), while also contributing tracks to compilations for Adverse Camber, Law&Auder and Monotonik.

His live setup and shows are impressive experiences, as he moves easily from the melodic clicky side of electronics through to mutant 2-step jungle gabba, misusing an array of electronic devices and controllers connected through his laptop. He has appeared on bills alongside the likes of Cex, Doormouse, Isan, and most recently Funckarma and Posthuman.

Following on from 2002's self-released mini-album, this is Bovaflux's first full-length album release, and continues Highpoint Lowlife's exploration to unearth original and innovative artists working in the continually blurring area between indie-rock and electronics.